WotF XXIV trends

As I’ve mentioned here before, I’ve been filling my commute with the sounds of the Writers of the Future vol. XXIV audiobook.  It’s my way of multitasking, catching up on reading as I drive.  Being the perpetual writer I am, I have been looking for patterns.  I was surprised by what I found.  (Keep in mind, I still have four stories left to go.)

A significant number of the stories have low-activity or even non-active protagonists.  A book (an intelligent talking compendium) is the protagonist of “Circuit”, lending its thoughts as it passes through the possession of apparently significant figures in future history.  Gina in “Hangar Queen” is a bomb that is not allowed to fly.  She has ideas, opinions, even seeks information, but she can only do so much.  The protagonist in “Snakes and Ladders” starts the story crippled by an explosion and proceeds to fade in and out of consciousness, a spectator of what occurs inside his body.  He does manage to move around a little, put out a fire, stuff like that.  “Cruciger” is a ship that ferries the last of humanity into space to build a Dyson Sphere or Ringworld.  She is more active than the others, interacting with jellyfish-like natives as she prepares to destroy their world for raw materials, but the story as a whole is very much a treatise on the pros and cons of religion and whether the ship is a better deity than God.  The teacher in “Crown of Thorns” makes reference to prior acts of futility, but mostly goes along with what she’s supposed to do (though I might have missed a bit of that one due to attention to traffic).

These stories are all, in different ways, passive.  They are all fine stories of their own right, so do not mistake me, but there’s a lot of watching and thinking that goes on.  Does KD Wentworth (WotF coordinating judge) particularly prefer stories with voyeuristic protagonists?  If she does, she’s not alone.  “Cruciger”, “Hangar Queen”, and “Circuit” were all first-place winners.  It is interesting to peek into a well-developed world, but is it not more interesting to live in that world? to interact with it?

There are plenty of active stories.  I was very fond of “A Man in the Moon”, the one finalist to round out the bake’s dozen tales.  It was by no means an action story, but the protagonist stood up for himself well.  “Epiphany” is a story chock-full of action — murder, magic, escape, sword-swallowing, and a hermaphrodite.  “Taking a Mile” was a good balance of discovery and action, the protag stepping up when necessity called.  And “Bitter Dreams” was one ugly zombie-slaying after another, perhaps a little too violent for my usual taste, but still filled with subtle character interaction and introspection.  So there is a balance.  Still, I generally consider the passive protagonist an exception, not a 50% possibility.

I agree that a good story is about characters.  That does not prohibit action from entering the equation.  Often characters are more interesting when they are acting than when they are observing.  Not always, but often.  A less-active story draws more attention to the ideas it represents.  Is that what WotF is looking for, the ideas?  Or is it just that beginning writers tend to create their finest early works when they focus on ideas without letting all that action get in the way.All these stories are quite good, and I do not intend these comments to detract from any of them.  I am just trying to analyze patterns.  These patterns may only run as deep as issue XXIV.  Further investigation is necessary before any statistical correlation is defined. I’m eager to hear other people’s opinions as well.

-Oso

The Rookie

TheRookieI recently finished reading The Rookie by best-selling horror writer Scott Sigler.  I discovered the book through Mur Lafferty’s podcast I Should Be Writing.  This was a significant departure for Sigler, not at all a horror story, and he self-published a limited edition.  Mine is number 1122 out of 3000.

Like every writer that thinks he/she read a book before you did, I’m going to write a review.

In a future only a few hundred years away. football has become the intergalactic pass-time of all races.  Teams are composed of players from all races, some fitting certain roles better than others (big races are linemen, fast races are receivers, humans get a lot of the multi-faceted roles).  The book follows rookie quarterback phenom Quentin Barnes (QB the QB) through his journey from lowly Tier 3 ball to a Tier 2 team poised for a shot at Tier 1 (the system works similarly to Europe’s soccer leagues).  Quentin battles his ignorance of and prejudices against the other races as he tries to  earn a starting position and lead his team to the promised land.

To say that The Rookie has a formulaic story is to put things mildly.  Young, arrogant talent comes to the big leagues and discovers he’s not half as good as he thinks he is, then tries to lead the team to victory.  That’s only eighty percent of the sports movies ever made.  But then, I was reading a sci-fi football book.  What should I expect, War and Peace?  The book delivers on its formula right up until the last game where I felt a bit let down.  (I am resisting spoilers since there are two versions of the sports formula: victory and just-missed-but-we’re-better-for-the-run.  This is one of those.)  It wasn’t the result that disappointed me, rather the lack of suspense and mundane events that lead to that ending, specifically events that fail to hinge on the protagonist.  You don’t expect Notre Dame’s success or failure to revolve around Rudy at the last second, but I did expect the Krakens’ to revolve around Quentin.

The alien races were nicely developed.  I particularly liked the speedy Sklorno race that has made football into a religion and canonize exceptional athletes, especially quarterbacks.  The Ki were intriguing but left too mysterious; I wanted Quentin to really connect with them.  Maybe that was asking a bit much of a reluctant bigot like Quentin.  The Quyth were probably the most developed and the least interesting, with an obvious caste system that dictated everything about their culture that wasn’t a criminal enterprise.  And the ruling class of Creterakians was odd at best and distractingly trivial at worst.  All that said, I was amused by the races and the story would fall apart without them.

I had a hard time sympathizing with Quentin in the middle third of the book.  His thoughts were flawed in obvious ways, insisting people were trying to sabotage him when they were obviously trying to help him and getting way too tied up in his own ego.  I like flawed characters, but it was very juvenile.  But then, so was Quentin.  The characterization goal was achieved without the subtlety I hoped for.

Other characters were considerably better sculpted, specifically Donald Pine, the veteran quarterback entering his decline.  His flaws were integral to the plot, too, and their handling was similarly un-subtle — more abrupt than obvious.  While on the subject of likable characters, Denver and Kill-O-Yowet were just starting to be interesting when the story veered away from them.

Now let’s discuss the book as a physical object.  Very nice.  The cover is very nice and the game program inside (with color art of the races, interviews, even advertisements) is awesome.  It definitely helped to immerse me in the story and just made the ride more fun.  The box scores and league updates after every game were neat, but they might have served better in the appendices with all the other excerts.  Sigler’s autograph is nice.  The one thing the book seemed to be missing was professional editing.  Typos abounded, in some sections. one every other page.  Breath instead of breathe, me instead of he, and on…  Distracting but nothing I couldn’t work through.  (It could be worse…someone could have omitted twenty-eight consecutive words.)

All in all, it was a pleasant book that I felt fit a Harry Potter-aged target audience (though Harry’s dilemmas were depicted more subtly).  Simple, straight-forward plot with no major logical holes I noticed (other than the Krakens playing their first playoff game on the road).  Most of the obstacles are predictable, as are the solutions (though not the juniper berries).  Could it have been stronger?  Sure.  The Barnes-Pine conflict could have been less transparent early and Pine’s confession could certainly have used more pressure, and…  It was a light read, but an enjoyable one.

The Rookie

  • Plot: C
  • Individual Characters: C-
  • Character Races: A-
  • Setting: A
  • Packaging: A+
  • Spelling: D
  • Tilt: A

Overall: B

I understand that Sigler offered The Rookie as a free podcast.  I feel like I overpaid for the book, but it’s a collector’s item.  Who knows, it may be worth money when someone makes a movie out of it.  (It would translate to the screen well, animated or live actors mixed with CGI.)

-Oso