Good News and Bad News

The Good News: I just (and I mean just) finished the final mission in the StarCraft II campaign.

The Bad News: Most of the game’s popularity is based on multiplayer, which I haven’t touched yet.  And I only beat it on the Normal difficulty.  I still have to face it on Hard and maybe a little Brutal level…but I’m not that hardcore.

I’ll do a proper review of the game at a less ungodly hour.  Maybe I can give the game a rest for a couple days and do some writing for a change before school starts.

While playing, my subconscious and later conscious were struck with story ideas.  I’ve wanted to do a sequel to “Poison Inside the Walls”; that idea has arrived.  So to has a postapocalyptic novel idea.  You heard right, a novel.  Like my YA novel is making any progress, why would I think I could do a gritty, adult book?  Ah well.  Like most writers, I have more ideas than I can possibly create.  Of course, I have to get writing again or I can’t create anything.

This can’t be good for productivity

For those in the nerd world (or anywhere in South Korea), you know that today is the release of StarCrack II.  Oops, I think I meant StarCraft II.  It is 25% loaded on my laptop already.  27%.    28…  For those that live under rocks (or in the real world, which is worse), StarCraft is an excellent real time strategy game; you know, the kind where you build troops and manage resources.  I am loading the sequel, one that is 12 years after the original and a reported $100 million in development.  Yes, this comes from Blizzard, the same people that put out World of Warcraft.  I expect this game to be equally addictive.  I know the original was.

So when will I write?  *whimper*  I don’t know.  I will be addicted to the computer for a while.  Bad writer, no video games!  Well, maybe I can set up a StarCraft reward system.  An hour of play for every 1000 words?  Should be steeper than that, but I’m weak.

Still only 30%.  I guess I can do some writing while it loads.