World Building

A little research suggests that world building is a huuuge part of the formula for a WotF win.  I say this based on the stories I’ve read in old anthologies, my own personal world-building peak in “Poison Inside the Walls”, and the few stories of other winners I’ve had the chance to eyeball.  (Winning has perks.)  Without divulging (or even hinting at) details, I wanted to sare some world building advice based on my observations.

  1. Don’t stare at the sunset. I don’t care if there are three suns and they cause green lightning on the horizon, don’t just look at it.  The parts of the milieu (world, culture, etc. of your story) that most affect your story will be things the character interacts with.  Want to describe a door?  Walk a character through it.  Want to describe the food?  Take a bite.  Want to describe the sunset?  How does it influence your character?  Maybe it creates unfavorable glare on a monitor.  Or causes solar-powered equipment to switch to reserve power?  Describe whatever you want, but find a way to advance either the plot or the character(s) while you do it.
  2. If you do stare at sunsets, make sure it’s important to the plot. If you can remove an element from the story without altering the plot structure, don’t describe it.  Or a better way to say it, the number of words used to describe something should be directly proportional to its importance to the story.  I’m working on a story with two moons.  Their relative position in the sky determines the timing of the festival the story is based on.  Still, they aren’t directly involved in the plot, just its timing.  So I mention them, but no one marvels at their beauty or anything.  If the sunset marks the moment the protagonist’s boyfriend met her AND proposed to her AND said I do AND is being put to death, maybe this warrants a few poetic words.
  3. Don’t hide anything. Why should you?  The written word is a slow enough method for relaying information.  If you can fill in another piece of the puzzle early on, do it.  Once the reader knows everything, stop writing.  A story of discovery is just that, chaining discovery after discovery together for your character.  Nothing pulls a reader in better than having them feel like they understand.  Think how fast Harry Potter learns things once Hagrid shows up.  There’s always more to learn when it becomes important.
  4. Spread things out. Nothing’s more boring than watching all the props set up on stage before the play starts.  Get the action going and fill in the milieu as pieces become important.  Remember #3, don’t hold things too long, but don’t dump everything at once.  In PItW, description starts with mushrooms (a little bit like a sunset, but very important to the plot in multiple ways), then it moves on to alien habits that tell strategic information about the enemy without being a dossier, then to the city, the culture, an on.  I could have started with a history lesson explaining why the warriors were women and the status of things on the moon, but why?  Move through the story with a flashlight, illuminating things when you get there.  If you aren’t going there in this story, leave it dark.  Do not be Dan Brown.
  5. Embrace symbols when they occur, but don’t blueprint them. Unless you’re Hawthorne (who bores me), symbols are not likely to be the center of your story.  But they are likely very important.  The more important an item is to the story, the more symbolic it probably is.  The One Ring.  The Monolith.  A lightning-shaped scar.  The Battle Room.  If you’re familiar with these stories, you know which story I’m talking about just from each noun.  Central items that carry a world of symbolism and which the plot falls apart without.  If a lucky rabbit’s foot is your symbol, could the plot survive without it?  If it can, it’s beneath extrapolation.  Don’t go looking for symbols to describe; they’ll find you.

Most of this advice can be found other places, probably in better forms.  I just wanted to pass my observations on to you.  If you can throw a reader into a world very different from ours in a way that directly influences the plot and answer their questions as they arise without stopping story motion to do so, you can write a story that will succeed at WotF.  It still may not win, but you’ll have a lot of momentum to ride.  It’s as helpful to say that if you can jump into the air and repeatedly find a way to propel your complete body mass upward again before it comes down and without touching the ground or other solid objects, you can fly.  But having a goal.  It takes a lot of crashes before you can fly.  Keep at it, one day you’ll find you missed the ground.

Writers of the Future XXVI authors

One of my current goals as a writer is to improve my online visibility and enhance all other forms of self-promotion.  I can only suspect that my fellow WotF XXVI winners have similar goals.  Thus I have taken strides to increase all our visibilities by making our websites and blogs easier to find via this handy set of links.

If anyone else wants a copy of these links to post on their website or blog, feel free to take them.  Or I’d be happy to send you the code for easy insert (not that it’s complicated…if it was, I wouldn’t be able to do it).

WotF vol. XXVI

1st Quarter
1st Place Tom Crosshill
2nd Place Alex Black
3rd Place K.C. Ball
2nd Quarter
1st Place Jason Fischer
2nd Place Simon Cooper
3rd Place Jeff Young
3rd Quarter
1st Place Brent Knowles
2nd Place Adam Colston
3rd Place Brad Torgersen
4th Quarter
1st Place Laurie Tom
2nd Place Scott W. Baker
3rd Place Lael Salaets

Second Place, Baby!

It’s official, I have a professional fiction sale.  Better than a sale, a win.  Writers of the Future XXVI, fourth quarter, second place.  (Oddly that sounds less impressive than it should.)  My story will be in a book in bookstores.  A book people will buy and read.  I get an all expense paid trip to California for a week long workshop and award ceremony.  My story will be illustrated by one of the talented winning artists.  How cool is that?  How cool is all of it?

I talked to Joni Labaqui, the contest coordinator, for about fifteen minutes.  She seems quite nice, even laughed at my jokes.  It’s not set as to when the workshop will be, but it’s a good bet I’ll have to take a week off school to attend.  No matter; I’m going to the workshop.  Meeting other winners, rubbing elbows with pros, making connections that are worth their weight in gouda…yeah, I’ll be there.

The best part of the whole thing is the sense that I am good at this writing thing.  Small press sales are nice, but I’d never sold a story somewhere that made me say, “that’s proof I have a future as a writer.”  Now I have.

Despite some suggestions that WotF’s workshop (combined with the status of the win) might be a sufficient repacement for Clarion, I am still planning to go if I’m accepted.  It has changed my mind about which to attend.  I had been heavily leaning one way (not to be revealed) if given the option, but now I think money will have more to do with the decision than anything.  CW is cheaper, but if there are scholarships to be had, I could go either way.  If things come out fairly even, I guess I resort to my old leanings.

It is eye-opening to see Clarion and Odyssey grads competing in WotF, many doing well time after time without winning.  My only workshops have been the online variety.  My winner, “Poison Inside the Walls”, was workshopped at SFF OWW as well as Baen’s Bar.  I have no MFA…no formal writing training at all.  I do have a decade of experience with token sales along the way (starting with the ProMartian turned Sam’s Dot Publishing zine, _The Fifth Di…_), a masters in math (which I don’t think came into play in the story), a bookcase shelf full of writing and science books, a deep vocabulary, a pretty solid mastery of punctuation and grammar, a solid if smallish list of SF readings, and enough humility to accept constructive criticism.  Oh, and the drive to keep doing this for a decade.

Winning WotF can be done.  It takes time and work, but the odds are a lot better than the lottery and the sense of accomplishment is much greater.  I’ve never been the guy that wins things.  This is a huge boon for me.  I just hope I can build off it.  I refuse to let this be the pinnacle of my career.

Me in a nustshell

Finished!  My WotF Q1 (Writers of the Future – first quarter, for those who don’t speak the lingo) story is finished!

Well, that may be a bit strong.  Try again.

Ready!  My WotF Q1 story is ready!  Well, almost ready.  I went to print the thing and my printer was out of paper.  So I went to the paper stash and realized that the stack of paper there and the length of my manuscript were going to be very close.  I grabbed the stack anyway, then realized one of the corners was bent up.  Yes, the whole stack had bent corners.  Now it was nothing that couldn’t be dismissed as postal damage, especially if I banged up that corner of the envelope before sending it.  (Devious, aren’t I?)  But I couldn’t risk the paper jamming my printer.

So where does this leave me?  Hopefully picking up some printer paper in the morning and squeezing out a manuscript in time to hit the post office.  But the weather here is questionable at best, icy at worst, and ever since I totaled my truck in a sudden snowfall I’ve been a cowardly weather driver.  If the roads are icy in the morning, I won’t be leaving the house.  (Tennessee doesn’t clear roads very quickly.)  Push comes to shove, I could email the story to a friend that has both better weather and available paper and ask them to print and send it for me.  I bet my parents could do that.

Anyway, it hardly seems worth the effort when I look at the story.  Very experimental, formatting marks galore, creative  accents, and an ending that veers away from the action in favor of summation.  (If KD can figure out which story it is from this, well, disqualify me.)  It’s inventive, clever, and experimental, so it’s definitely not garbage, but I’m doubting it’ll score above HM.  It reminds me of my Q3 story, “Secondhand Rush”, only moreso.  On the upside, I won’t be pacing in front of my computer waiting for these results.

Thanks for taking a couple minutes to share my angst.  Night all.

WotF XXIV trends

As I’ve mentioned here before, I’ve been filling my commute with the sounds of the Writers of the Future vol. XXIV audiobook.  It’s my way of multitasking, catching up on reading as I drive.  Being the perpetual writer I am, I have been looking for patterns.  I was surprised by what I found.  (Keep in mind, I still have four stories left to go.)

A significant number of the stories have low-activity or even non-active protagonists.  A book (an intelligent talking compendium) is the protagonist of “Circuit”, lending its thoughts as it passes through the possession of apparently significant figures in future history.  Gina in “Hangar Queen” is a bomb that is not allowed to fly.  She has ideas, opinions, even seeks information, but she can only do so much.  The protagonist in “Snakes and Ladders” starts the story crippled by an explosion and proceeds to fade in and out of consciousness, a spectator of what occurs inside his body.  He does manage to move around a little, put out a fire, stuff like that.  “Cruciger” is a ship that ferries the last of humanity into space to build a Dyson Sphere or Ringworld.  She is more active than the others, interacting with jellyfish-like natives as she prepares to destroy their world for raw materials, but the story as a whole is very much a treatise on the pros and cons of religion and whether the ship is a better deity than God.  The teacher in “Crown of Thorns” makes reference to prior acts of futility, but mostly goes along with what she’s supposed to do (though I might have missed a bit of that one due to attention to traffic).

These stories are all, in different ways, passive.  They are all fine stories of their own right, so do not mistake me, but there’s a lot of watching and thinking that goes on.  Does KD Wentworth (WotF coordinating judge) particularly prefer stories with voyeuristic protagonists?  If she does, she’s not alone.  “Cruciger”, “Hangar Queen”, and “Circuit” were all first-place winners.  It is interesting to peek into a well-developed world, but is it not more interesting to live in that world? to interact with it?

There are plenty of active stories.  I was very fond of “A Man in the Moon”, the one finalist to round out the bake’s dozen tales.  It was by no means an action story, but the protagonist stood up for himself well.  “Epiphany” is a story chock-full of action — murder, magic, escape, sword-swallowing, and a hermaphrodite.  “Taking a Mile” was a good balance of discovery and action, the protag stepping up when necessity called.  And “Bitter Dreams” was one ugly zombie-slaying after another, perhaps a little too violent for my usual taste, but still filled with subtle character interaction and introspection.  So there is a balance.  Still, I generally consider the passive protagonist an exception, not a 50% possibility.

I agree that a good story is about characters.  That does not prohibit action from entering the equation.  Often characters are more interesting when they are acting than when they are observing.  Not always, but often.  A less-active story draws more attention to the ideas it represents.  Is that what WotF is looking for, the ideas?  Or is it just that beginning writers tend to create their finest early works when they focus on ideas without letting all that action get in the way.All these stories are quite good, and I do not intend these comments to detract from any of them.  I am just trying to analyze patterns.  These patterns may only run as deep as issue XXIV.  Further investigation is necessary before any statistical correlation is defined. I’m eager to hear other people’s opinions as well.

-Oso

Back in the saddle…or the mail, anyway

I feel better.

I now have three stories out awaiting validation (or rejection).  One to WotF, one to Pseudopod, and one to Strange Horizons.

Why these markets?  In fact, I’ve always found it fascinating how others decide which market to trust their stories to.  WotF is obvious: big prize, multi-teired validation, and no pros to compete against.  Pseudopod was recommended by David  Steffen.  I like the thought of “Glow Baby” being performed and Pseudopod just sounded unique.

But why Strange Horizons over Asimov’s or Analog or F&SF?  Shouldn’t I start with the big-shot pro markets before drifting to the online pro-zines?  Not me.  I don’t have a year to wait to see what the “big three” have to say.  And how useful is their form letter to me?  Don’t get me wrong, F&SF usually rejects my stuff in a timely fashion, but getting through all three can take a while.

Strange Horizons is a pro market and I see a lot of big names show up there.  I also see unknowns on occasion.  More importantly, their electronic submission process is fairly quick and quite good.  And a lot easier than messing with postage.  I once even received a line of personalization in a rejection email from SH (it said my plot was fun but the story didn’t come together).

I’ve seen the big three called out regarding their continued resistance to electronic submissions.  They’re fast, cheap. and save space.  So what’s the point of hard copies?  They make a satisfying fluttery sound when you hurl them into the rejection pile that no click or beep or whi r of a computer can match.  Oh, and the biggies are very quick to reject no-names like me.  SH seems a little more daring, a little more hip.

Will I send my stuff to F&SF?  Asimov’s?  Analog?  Probably, if it doesn’t get sold first.  I have nothing against the big three, I just don’t start there anymore.  Maybe I will, someday, if my name ever starts earning some recognition.  Until then, my progression will likely be WotF, Clarkesworld, Strange Horizons (depending on the timing of the WotF quarters).  No one can compete with the response time of Clarkesworld.  Bu is that a good thing?

Hey Mr. Postman

Tomorrow.

“****************” hits te mailbox tomorrow.  It’s as ready as it’s going to get.  I truly believe this has semifinalist tattooed all over it.  Maybe I’m naive.  Then again, maybe I’m selling myself short.  Only one way to find out.

So it’s on to greener stories now. “The Naked Man” is due for more attention, as is “The Will of Roshambo”, an older piece I haven’t done much with.  Or maybe it’s time to spark the creative juices with a quick flash.  Whatever it is, I need to keep writing.  I don’t have a story for the next WotF quarter yet.  I’ll be 4 for 4 in submissions this year and I’d like to keep it up until I either win or start focusing full time on one of my five novels-in-progress.

Thanks to Nobu and Tomas for their last-minute comments on OWW, and thanks to Matt and Will for their commentary, too.  But now, off to bed.

Coming to terms

I just read a Clarion Update from Rochita and it helped me understand that I may not have been ready for Clarion West.

I don’t doubt that my writing is up to snuff for the workshop (I wouldn’t have been waitlisted if it weren’t).  What I may lack is a certain level of self-awareness.  What kind of fiction do I do best?  What do I enjoy writing about most?  What is it I bring to stories that no one else can?  I suspect that the workshop is supposed to help me find those answers, but it’s been a while since I even asked those questions.

The questions I’ve been asking recently have been “How can I make this story better?” or “How can I turn that into a story?” or even “Why can’t I finish this !@#$**! story?”  The answer to some of those questions may be to abandon them and try something else, something I need to write rather than want to write.  What stories are really mine to tell?  Ideas are cheap.  Any idiot can come up with an idea for a story.  I need to do a better job of finding the right idea for me.

I think that is what I’m supposed to be working on right now.  For instance, I think my military clone novel (Honor by Proxy) is a great idea and may be my best chance at selling a novel.  However, I am far from a military expert.  That doesn’t mean I can’t write the story, but it may mean I need a new direction.  While my YA space novel (untitled) will undoubtedly draw on my more immediate expertise as a close observer of children (teacher).  I don’t yet have my characters polished for that one, so it keeps skidding to a halt every time I try to work on it.

Am I well-suited for YA writing?  I don’t know.  I’ve sold two stories to youth-themed publications (“Faerie Belches” and “Brother Goo”).  Time will tell.

I need to reorganize my projects, set some deadlines, and bring order to my chaos.  (It can still be chaos, just scheduled and catalogued chaos.)  I have eight months (+/-) to raise my game and become part of the class of 2010.  Right now “Poison Inside the Walls” seems my strongest submission candidate (and likely my next WotF entry), though “Secondhand Rush” (my current WotF entry) seems a good second.  I might be able to use both.  But ideally I’ll create something between now and then that eclipses both.

Back to life

I just spent a nice few days in Gatlinburg and the Smoky Mountains with my family and inlaws (not as bad as it sounds).  I got no writing done.  I don’t think I got any ideas (though I got a great one off National Geographic before I left).  It wasa real vacation.

It was rough being away from the internet, only dropping by the chalet check-in office once for a fix.  I need to catch up this week.

I still haven’t heard from WotF, but my wife stopped the mail until tomorrow.  I am anticipating a rejection due to the late speculative element (page 4, not 1), but I refuse to abandon hope.

Speaking of abandoning hope, Clarion West begins on Sunday.  I gave up a long time ago on my attending, but the event’s arrival is a reminder that I’m missing out.  Humbug.  I left a nice “good luck” message on the old CW forum,though it seems largely inactive so it may go unread.  But I wish the best for Jordan, Rochita, Randy-the-Robot-Overlord, everyone else I met on the forum and everyone I did not.  I’ll be watching for CW diaries online, so don’t keep us in the dark (but don’t sacrifice your writing, either).

I still have eyes on next year.  Until then, back to the keyboard.

-Oso

Uncle Orson’s boot

After my anticlimactic fumble at the goal line of Clarion West, I spent some time wondering what to do this summer to improve my writing.  Write; that was the first thing.  Read, critique, join OWW, fraternize, and submit were also on the list.  But, golly, did I want that workshop.  Face time with pros, some gut-wrenching time for Scott-the -Writer.

Orson Scott Card
Orson Scott Card

So I thought about other options.  It was too late for most; others were too expensive.  I spent a lot of time thinking about Orson Scott Card’s Literary Boot Camp.  Card is one of my favorite authors and has a very good reputation as a teacher.  His characters ae painted on the page the way they might be emblazoned on the ceiling of a chapel.  Not cheap, mind you, but some of his time and attention could be really inspiring.

I did some procrastinating that masqueraded as thinking and very nearly missed the deadline.  I mailed my application and writing sample on Tuesday; the deadline is Friday (tomorrow).  I should hear one way or the other by next Friday.

I’m not sure what my chances are.  The website suggests applying early.  Ha!  Strike one.  The only writing sample they ask for is the first page of a finished short story.  Yep, the first page.  It makes sense.  How many editors, or even slush readers, get past that point before stuffing a rejection in the SASE and shipping it back.  But gosh, it sure put some pressure on my page one.

I cheated a bit, something I hope doesn’t come back to bite me for being “unprofessional”.  You know that big space you’re supposed to leave in the top half of your manuscript, the one for editor’s comments or instructions to the typesetter or whatever?  Yeah, mine was a little smaller than it should have been, squeezing a bit more writing onto that first page.  *gulp*

The story I sent was “Glow Baby”, the story I sent to Clarion SD that did not go to CW.  (I wasn’t even waitlisted at CSD, so maybe that was a mistake, but the first page was less pulpy than “Leech Run”‘s opening.)  I stretched to get the end of a paragraph onto the page, really only two or three lines more than normal.  We’ll see how that plays for me.  I looked at several stories before settling on that one; the descriptions just rang truer for me than the others.  “Glow Baby” is the first story I wrote where the setting was based on a real place, a place I was intimately familiar with in memory and emotionally tied to.  If the story has a weakness, it’s probably the ending.  The pace is slow, but I don’t think that’s necessarily a bad thing.  I don’t think either of those potential concerns will be evident in the first page.

“Glow Baby” is my second quarter submission to WotF, too.  I have not yet heard back from them (a good sign, yes?), but it was a bit of a late entry.  The speculative aspect of the story really doesn’t show up until page 4, so it may be a hard sell to the contest.  I did write in some foreshadowing (eerie pink light emanating from the window) toward the end of the first page or beginning of the second.  Maybe that was enough to pull me through.  We’ll see.

A big month for “Glow Baby” any way you look at it.  Keep your nubs crossed.

-Oso